About me

Hi! I'm Adrián García,

A passionate Environment Artist with over four years of experience in the video game industry.

Actually, I started on this path after finishing my artistic Bachelor! I've always wanted to combine my two passions: art and video games.

I’m a dedicated artist with technical knowledge and a stylized taste, who enjoys making Props and Environments with hand-painted and stylized PBR textures.🍁🍂

For any freelance or work opportunities, you can reach me at adrysixxart@gmail.com

Thanks for getting to know a bit more about me, and I hope we can collaborate on some exciting projects together!.

Productions

Creatures of AVA

Environment Artist

Peregrino

Environment Artist

Experience

Environment Artist:

2022 - 2025

2021

Inverge Studios

Environment Artist (Internship):

SaveGames Studio

Experienced in Mentoring and Teaching, both as part of Private Mentoring of Students/Industry-working Artists.

- Projects:

  • Starfinder Afterlight.

  • Responsible for developing modular environment assets with a primary focus on surface materials, terrain creation, and ground composition, made hero props to support environmental storytelling. Reworked and optimized legacy modules to align with the project’s visual direction and performance targets. Contributed to set dressing, scene polish, and visual shader work in Godot.

- Projects:

  • Peregrino :

  • Responsible for building modular kits to meet technical standards and art direction, produced foliage sets, rock formations, hero props, and narrative-driven environment elements to support world-building and storytelling, contributed extensively in art direction, set dressing, scene composition, and shader development in Unreal Engine.

  • Creatures of AVA :

  • Responsible for building modular kits as part of crafting them from scratch or remaking some older ones as well, creating sets of foliage or rocks, hero props and environment elements for storytelling, making interactable props for puzzles where creatures are involved, set dressing and a lot of shader work in Unreal Engine.

- Projects:

  • TMB & VR experience.

  • Created props following technical constraints and art direction and Integrating assets into engines such as Unity.

Environment Artist:

2025 - Present

Epictelleres

Main Softwares

(I’m always happy to try and experiment new, unique and different workflows)